Horror adventure inspired by a nightmare I once had. Way darker and grosser than anything else I’ve written (or probably ever will write), so handle with care.
A Sci-Fi horror adventure for the Dread system. Dread is perfect for running a horror/thriller game, and uses a Jenga tower instead of dice to keep the tension high! Players are stranded on a damaged ship with a broken AI, and must survive long enough to repair their vessel and try to escape with their lives.
- Creepy, atmospheric audio for the broken AI. Brilliantly produced by Robert Freeman.
- Maps, audio recordings, character sheets, and more stuff made by Tomer Gurantz. Makes it even easier to jump into a game and draw in your players.
- A handy questionnaire to help flesh out the characters. Created by Richard Allred.