Wildsea Campaign Log

Wildsea Campaign Log

Alongside our weekly Cairn campaign I’m also starting up a Wildsea Campaign! Every week(ish) I’ll update this post with a summary of our adventure.


The Crew

All equal members and owners of the ship “Pilosa”. It features 6 flexible limbs that can crawl along the treetops.

  • Alya - She/Her - Itzenko Windward Horizoneer
  • Mothball - They/Them - Mothryn Shipborn Augur
  • Otzetza - They/Them - Tzelicrae Submerged Wordbearer
  • Reaper - It/Its - Ironbound Ridgeback Hacker
  • Shade - She/Her - Ardent Spitborn Wordbearer
  • Sprek - He/Him - Ektus Rootless Horizoneer
   

The Beginning

  • Potential quests or important clues have a “♠” in front of them.
  • The player-characters are collectively known as “The Crew”.
  • No concern is given for how the player groups shift and change. For all intents and purposes, assume that players pop in and out of existence week to week.

DAY 1

Alya, Mothball, Reaper, Sprek, Shade

MORNING. The Crew is en route to Three Masks, a tiny trading spit. They have a cargo of fantastical (and fictional) maps to deliver. Only a few hours from the safety of the port, The Crew is attacked by 3 pinwolves!

  • Mothball jumps into a pilot seat and tries to manuever the ship and lose them in the treetops. But that only inspires the pinwolves to hunt more ferociously.
  • Alya uses the Amber Eye of the ship to identify where the pinwolves are, and shares that information with her crewmates.
  • Mothball does manage to snag a pinwolf with one of the ships legs, but now the ship (and the pinwolf) are tangled up in some branches; dead in the water.
  • Sprek dives off the side, grabbing one of the pinwolves, and tackles it down to a large branch.
  • Shade fires a chemical flare and distracts the third pinwolf, preventing it from leaping down to the deck of the ship.
  • Alya runs along one of the legs of the ships to cut it (and the pinwolf) loose while Sprek kicks his pinwolf off the branch into the depths below.
  • The final pinwolf realizes its friends are defeated, and it slinks away.

Minimal damage sustained, but the tiny holes in the ship are a memento of this battle.

AFTERNOON. The Crew arrives at Three Masks only to be interrogated by the dockmaster, Mahkis. He insists on searching their ship for evidence related to the One-Armed Scissor. The Scissor is a library ship that was supposed to arrive a month ago; and no word has been heard about it.

Of course the search is clean, and Mahkis apologizes with the promise of drinks at Polaski’s bar. The Crew heads to the Overlook House to negotiate the sale of their cargo. Old-Spar Lizbeth agrees to buy it and rewards The Crew with charts and a ship upgrade.

Polaski’s is not only a bar, but also a small local library. The patrons are disappointed that The Crew have no news about the One-Armed Scissor. Mahkis buys everyone a round, and explains the situation a little more. As Mahkis leaves to return to work, a Tzelicrae named Crashaw bursts through the door, eager for any news. The Crew console him, and learn he’s looking for his sister who was serving on the Scissor.

EVENING. The Crew split up to enjoy their evening in the safety of Three Masks.

  • Sprek and Shade tour the splineapple farms, and get enough materials to start their own little growing patch on the ship.
  • Mothball reads some books in the bar, learning a little about the Scissor and a LOT about how to cook splineapples.
  • Reaper works a shift at the docks, helping repair another ship. He earns some scars and supplies for his efforts.
  • Alya visits Crashaw and asks more about his sister and the Scissor. She agrees to let Crashaw join them when they leave Three Masks. “Better to be out there searching than sitting here waiting” he says nervously. “I think…”

The Crew return to the Pilosa and bed down for the evening. Tomorrow will certainly bring adventure, risk, and reward in equal measure.

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