1. A Critique of Feng Shui 2

    A lot of tabletop RPGs have a heavy focus on combat, but most of them treat combat as an intricate, tactical puzzle. The GM creates a combat scenario, and the players must use abilities, items, spacing, weapons, mana, HP, and more to overcome it. …


  2. Rules, Sin, and Smoking

    I love rules. I REALLY really do. It’s been one of the strangest experiences of my life, becoming an adult and learning that a lot of rules are context sensitive. …


  3. Daytrippers Review

    Daytrippers is an absurdist, psychedelic rpg system for auteur game masters…No, I don’t know what that means either. Let’s find out! …


  4. Influential Card Mechanics

    I’m not the first person to use cards instead of dice, but I’d like to think that the potential of cards as a resolution mechanic is still relatively unexplored, especially compared to dice. …


  5. Feel vs Fairness vs Fun?

    I’m a huge fan Twenty-Sided, a blog run by Shamus Young. He talks a lot about video games, programming, and more rarely, Tabletop games. He is an excellent writer, and one of my role-models. (If you’re reading this, Shamus, I want an autograph!) …